Age of Golemancy Golemancy

Age of Golemancy Introduction History Light Hold To the Surface Classless Old World Gods and Magic Monsters Artifice Golems The Golem Mind A Tenuous Grasp Artificial Bodies The Cohesion System Mind Break Mind Broken Golem Death Scrapped Repairs WISP WISP Directives Memory Wipe Combat Experience Golem Weapons Void Chosen:archive: Character Creation Starting Golem Golem Backgrounds Nobody Heinous Criminal Sacrifice Volunteer Blank Reborn General abilities Creator Guild Creator - Ornatum Consortium Creator - Axis Mechanica Creator - Ebonspire Assembly Creator - Nomad:archive: Production Type Jigged Specialty Magnum Opus Golem Weapon Anchor Golem Surge Golem Traits Existential Fortitude Eternal Fast Quick Loader Narcolepsy Prescience Leg Day Martial Expert Stretchy Hit and Run Snap Shot Elemental Loader Elemental Seeder Elemental Application Cold Affinity WISP Resistant Staggering Shatter Knockback Chain Lightning Volatile Combustion Glowing Hot Frozen Nomads:archive: Voidborn Taxonomy Voidborn Generation Approach Type Target Type Attack Pattern Defensive Trait Captains Purpose Training Backgrounds Career Change Naive Debutante Petty Criminal Sentence Captain Traits Tactically Prepared Stay in Formation Focus Fire Inspired to Greatness Emergency Field Repairs Artifice Tinkerer TODO Voidborn Expert Back from the Brink Organizations Crafting Guilds Ornatum Consortium Axis Mechanica Ebonspire Assembly Crimson Line Dusk Reach Golemancers Golemancer Specialty Golemancer Ranking Golemancer Working Conditions Casters Caster Types Scattercaster Longcaster Battlecaster Sidecaster Scrapcaster Day Breaker Elemental Effects Elemental Types Acid Cold Fire Lightning Poison Thunder Elemental Interactions Shatter Explosion Armor Softening Spreading Fire Smoke Screen Matrix Introduction The era of golemancy details the extinction of all sapient life on the world of Dirshum, a fantasy world for a Dungeons and Dragons campaign. In this world, all sapient species except humans have been destroyed by nearly invincible monsters. Only humans have survived, who exist in a single, underground city. Golems, the name given for the artificial super-humans, are the only thing holding back their demise. ...

2025-01-15 · 54 min · 11375 words · Logan Barnett

Captain Toofsnaggle

Captain Toofsnaggle quick combat spells and abilities skills and saves choices starting ability scores race starting choices levels starting magic items background ability scores fluff appearance direction mannerisms rival road to adventuring after the shipwreck quest log inventory acquisition log current equipment current money riddle Captain Toofsnaggle Captain Toofsnaggle is a half-orc seaman that is full of bluster. He has a reputation of mayhem following his every move, yet nobody seems to be able to confirm his claims of his legendary ship or crew. ...

2020-12-28 · 15 min · 3180 words · Logan Barnett

Sans Dungeon Master

Playing without a Dungeon Master Dungeon masters can be hard to come by. It’s a lot of work to be a dungeon master even if you can get away with minimal preparation. It can also be emotionally exhausting as you try to provide incentives for your table full of chaotic neutral cunctors to move forward. Cat herders have it easier than this. but really, why? It’s worth noting that any mechanism that removes the need for a DM also necessarily means that, as an actual DM, you could reduce the work you need to do. ...

2020-03-31 · 8 min · 1586 words · Logan Barnett

Dirshum

Dirshum map Golani Grumsvelt’s Guide to Dirshum Account of Duranae Avandra’s Smile Elves variety of blood harpies banshees eldarin TODO ghouls Bel’aheldan magical wonderment army dress houses magic neighbors trade Minheimia fertile land unspoiled military structures neighbors shrouded past Human domains Tribes of Egalstan Natural Intuition Cyorro Valan summary astronomy customs based on Valan Valan resolutions Vyxt and dragonborn origins courts titles trade food army research and discovery religions external affairs Glintstrad Cyorro Nomasgard Pirates historic characters Golani Grumsvelt magic items Gray’s Grandeurs Inventory magic item list Bag of Compound Interest Badge Eye of Reholding Eidetic Diary Goodge Mace of Remembrance Immortal Baconator Lens of Seeing Fine Print Platonic Dispenser Rope of Tangling Ruby hilted dagger Stickers of Weapon Dazzling Shield of Friendship Unseen Staff campaigns Wand of Woe recaps session 1 session 2 session 3 session 4 session 5 session 6 session 7 session 8 session 9 session 10 session 11 session 12 session 13 session 14 session 15 session 16 session 17 session 18 session 19 session 20 session 21 session 22 session 23 session 24 session 25 session 26 session 27 session 28 session 29 session 30 session 31 session 32 session 33 session 34 session 35 session 36 Jerry the Joblin A world made for my D&D campaigns. It’s easy to destroy a world that you made yourself! ...

2020-01-17 · 150 min · 31907 words · Logan Barnett