Table of Contents changelog introduction background reasoning things frames history complications the operating system the solution side by side conclusion frame rate the problem enter vsync does KQ use vsync? TODO show example of vsync pixels 2D as 3D what about the pixel graphics? TODO conclusion TODO the wrap glitch game stutter TODO the “drip” collision characters changelog <2018-06-05 Tue> add section about character controllers. <2018-03-22 Thu> add section about game stutter. <2018-01-21 Sun> add section about frame rate and vsync. introduction At the Portland scene we like to talk a lot about different things we’ve learned about Killer Queen, and being that the game is effectively a hunk of software we wind up talking a lot about details of its internal implementation. This post is about the software implementation we know about Killer Queen or things we are able to infer about said software. The source code for Killer Queen is locked in a vault somewhere, guarded by a small army of the best speed warriors. As such we can’t say for 100% certainty about everything. The game is a black box where we cannot see inside it. We can make some good guesses though.
...