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    <title>Killer-Queen on Logan Barnett&#39;s blog</title>
    <link>https://blog.logustus.com/categories/killer-queen/</link>
    <description>Recent content in Killer-Queen on Logan Barnett&#39;s blog</description>
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    <lastBuildDate>Sun, 14 Jan 2018 00:00:00 -0800</lastBuildDate>
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    <item>
      <title>Killer Queen</title>
      <link>https://blog.logustus.com/killer-queen/</link>
      <pubDate>Sun, 14 Jan 2018 00:00:00 -0800</pubDate>
      <guid>https://blog.logustus.com/killer-queen/</guid>
      <description>&lt;p&gt;I&amp;rsquo;ve played some Killer Queen and helped put together streaming. Though the tech
for Portland&amp;rsquo;s streaming setup has dramatically improved, the streaming guide is
left up for posterity.&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&#34;https://blog.logustus.com/killer-queen-black-box-study/&#34;&gt;Killer Queen black box study&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://blog.logustus.com/killer-queen-streaming-guide/&#34;&gt;Killer Queen streaming guide&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;</description>
    </item>
    <item>
      <title>Killer Queen Black Box Study</title>
      <link>https://blog.logustus.com/killer-queen-black-box-study/</link>
      <pubDate>Sun, 14 Jan 2018 00:00:00 -0800</pubDate>
      <guid>https://blog.logustus.com/killer-queen-black-box-study/</guid>
      <description>&lt;div class=&#34;ox-hugo-toc toc&#34;&gt;
&lt;div class=&#34;heading&#34;&gt;Table of Contents&lt;/div&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&#34;#changelog&#34;&gt;changelog&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;#introduction&#34;&gt;introduction&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;#background&#34;&gt;background&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;#reasoning&#34;&gt;reasoning&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;#things&#34;&gt;things&lt;/a&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&#34;#frames&#34;&gt;frames&lt;/a&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&#34;#history&#34;&gt;history&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;#complications&#34;&gt;complications&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;#the-operating-system&#34;&gt;the operating system&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;#the-solution&#34;&gt;the solution&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;#side-by-side&#34;&gt;side by side&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;#conclusion&#34;&gt;conclusion&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;#frame-rate&#34;&gt;frame rate&lt;/a&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&#34;#the-problem&#34;&gt;the problem&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;#enter-vsync&#34;&gt;enter vsync&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;#does-kq-use-vsync&#34;&gt;does KQ use vsync?&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;#show-example-of-vsync&#34;&gt;&lt;span class=&#34;org-todo todo TODO&#34;&gt;TODO&lt;/span&gt; show example of vsync&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;#pixels&#34;&gt;pixels&lt;/a&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&#34;#2d-as-3d&#34;&gt;2D as 3D&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;#what-about-the-pixel-graphics&#34;&gt;what about the pixel graphics?&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;#conclusion&#34;&gt;&lt;span class=&#34;org-todo todo TODO&#34;&gt;TODO&lt;/span&gt; conclusion&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;#the-wrap-glitch&#34;&gt;&lt;span class=&#34;org-todo todo TODO&#34;&gt;TODO&lt;/span&gt; the wrap glitch&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;#game-stutter&#34;&gt;game stutter&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;#the-drip&#34;&gt;&lt;span class=&#34;org-todo todo TODO&#34;&gt;TODO&lt;/span&gt; the &amp;ldquo;drip&amp;rdquo;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;#collision&#34;&gt;collision&lt;/a&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&#34;#characters&#34;&gt;characters&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
&lt;!--endtoc--&gt;
&lt;h2 id=&#34;changelog&#34;&gt;changelog&lt;/h2&gt;
&lt;dl&gt;
&lt;dt&gt;&lt;span class=&#34;timestamp-wrapper&#34;&gt;&lt;span class=&#34;timestamp&#34;&gt;&amp;lt;2018-06-05 Tue&amp;gt;&lt;/span&gt;&lt;/span&gt;&lt;/dt&gt;
&lt;dd&gt;add section about &lt;a href=&#34;#characters&#34;&gt;character controllers&lt;/a&gt;.&lt;/dd&gt;
&lt;dt&gt;&lt;span class=&#34;timestamp-wrapper&#34;&gt;&lt;span class=&#34;timestamp&#34;&gt;&amp;lt;2018-03-22 Thu&amp;gt;&lt;/span&gt;&lt;/span&gt;&lt;/dt&gt;
&lt;dd&gt;add section about &lt;a href=&#34;#game-stutter&#34;&gt;game stutter&lt;/a&gt;.&lt;/dd&gt;
&lt;dt&gt;&lt;span class=&#34;timestamp-wrapper&#34;&gt;&lt;span class=&#34;timestamp&#34;&gt;&amp;lt;2018-01-21 Sun&amp;gt;&lt;/span&gt;&lt;/span&gt;&lt;/dt&gt;
&lt;dd&gt;add section about &lt;a href=&#34;#frame-rate&#34;&gt;frame rate and vsync&lt;/a&gt;.&lt;/dd&gt;
&lt;/dl&gt;
&lt;h2 id=&#34;introduction&#34;&gt;introduction&lt;/h2&gt;
&lt;p&gt;At the Portland scene we like to talk a lot about different things we&amp;rsquo;ve learned
about Killer Queen, and being that the game is effectively a hunk of software we
wind up talking a lot about details of its internal implementation. This post is
about the software implementation we know about Killer Queen or things we are
able to infer about said software. The source code for Killer Queen is locked in
a vault somewhere, guarded by a small army of the best speed warriors. As such
we can&amp;rsquo;t say for 100% certainty about everything. The game is a black box where
we cannot see inside it. We can make some good guesses though.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Killer Queen Streaming Guide</title>
      <link>https://blog.logustus.com/killer-queen-streaming-guide/</link>
      <pubDate>Sun, 05 Nov 2017 00:00:00 -0700</pubDate>
      <guid>https://blog.logustus.com/killer-queen-streaming-guide/</guid>
      <description>&lt;div class=&#34;ox-hugo-toc toc&#34;&gt;
&lt;div class=&#34;heading&#34;&gt;Table of Contents&lt;/div&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&#34;#introduction&#34;&gt;introduction&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;#changelog&#34;&gt;changelog&lt;/a&gt;
- &lt;a href=&#34;#b07b0c&#34;&gt;&lt;span class=&#34;timestamp-wrapper&#34;&gt;&lt;span class=&#34;timestamp&#34;&gt;&amp;lt;2018-03-26 Mon&amp;gt;&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;#challonge-integration&#34;&gt;challonge integration&lt;/a&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&#34;#workarounds&#34;&gt;workarounds&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;#video-flow&#34;&gt;video flow&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;#audio-flow&#34;&gt;audio flow&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;#pdx-setup&#34;&gt;pdx setup&lt;/a&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&#34;#facilities&#34;&gt;facilities&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;#hardware&#34;&gt;hardware&lt;/a&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&#34;#video&#34;&gt;video&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;#audio&#34;&gt;audio&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;#all-together-now&#34;&gt;all together now&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;#anti-trip-trick&#34;&gt;anti trip trick&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;#software&#34;&gt;software&lt;/a&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&#34;#challonge&#34;&gt;challonge&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;#kq-tournament&#34;&gt;kq-tournament&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;#obs&#34;&gt;OBS&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;#troubleshooting&#34;&gt;troubleshooting&lt;/a&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&#34;#the-usb-webcam-freezes-after-transmitting-for-a-little-bit&#34;&gt;The USB webcam freezes after transmitting for a little bit&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;#if-the-input-is-not-recognized-on-the-computer-s-end&#34;&gt;If the input is not recognized on the computer&amp;rsquo;s end&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
&lt;!--endtoc--&gt;
&lt;h2 id=&#34;introduction&#34;&gt;introduction&lt;/h2&gt;
&lt;p&gt;As part of trying to reduce the Portland scene&amp;rsquo;s &lt;a href=&#34;https://en.wikipedia.org/wiki/Bus_factor&#34;&gt;bus number&lt;/a&gt; in regards to our
streaming setup I&amp;rsquo;ve recorded notes here as best I can. The dream is to have a
pretty foolproof setup that anyone mildly technically competent could apply to
their scene&amp;rsquo;s cab. People can and should provide suggestions and corrections so
our community can better thrive. As a general policy I won&amp;rsquo;t use a comment
system on this site because static hosting is awesome and also because
&lt;a href=&#34;https://github.com/tessalt/echo-chamber-js&#34;&gt;echo-chamber.js&lt;/a&gt; makes an excellent point. Feel free to contact me via email,
Twitter, or carrier pigeon for any improvements we can make here.&lt;/p&gt;</description>
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