asteriod generation
Introduction For my personal project, I’m working on a simple and relaxing asteroid mining game. It spent a long time as a prototype, simplified from many other voxel-based games into this one, which feels realistic to achieve. I’ve been working on it and the tech around it for years, with irregular spurts of activity, lots of abandoned paths, and much thrown away work. My plan is to use WebGL in some form and deploy it to the desktop via the web (or even Electron), and use Cordova to handle the mobile version of it. Since it’s faux 2D with voxels, I think mobile is a viable target. This is pending tests. Mobile or not, this game needs to be made. I realized this when I was testing the old Unity prototype, and found myself getting lost playing it long after I’d tested whatever functionality I was curious about during that run. ...