Logan Barnett

Wednesday, September 21, 2011

Peaks of DOOM

Using the awesome power of Perlin noise, I bring forth the Peaks of Doom!
Watch your step!


Posted by Logustus at 6:40 PM 2 comments:
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Labels: destroxels, game development, unity3d

Thursday, September 15, 2011

Destroxels Update - More artwork

Not a whole lot this update, except for unifying the theme of the game a bit. I've added better rockets, a good rocket launcher model, and some spiffy particle effects. I think the rocket launcher is done now.
Voxelized Explosions

Posted by Logustus at 5:00 PM No comments:
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Labels: destroxels, game development
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About Me

Logustus
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