|This droid is shooting some kind of lethal glitter attack|
When destroying network shared game objects with Network.Destroy(), be sure to check the networkView's isMine property, otherwise you'll destroy it twice, and Unity doesn't like that.
I haven't updated the web player yet, but the code is still on my Github page. I'll likely update the web player when I get networking working well with it, but for now it crashes due to security problems inside the web player.
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